#include "PowerShock.h"


CPowerShock::CPowerShock(void)
{
}

CPowerShock::~CPowerShock(void)
{
}

void CPowerShock::Initialize( void )
{

}
void CPowerShock::Update( float dT )
{

}
void CPowerShock::Render( void )
{

}
RECT CPowerShock::GetRect( void ) const
{
	RECT r = { 0, 0, 0, 0};
	return  r;
}
void CPowerShock::HandleCollision( const IEntity* pOther )
{

}
